Hong Kong

Urban Scan - Curating
Hong Kong as Scenography

Thursday 12 – Saturday 21 July 2018
  • // past-workshop

    POST INDUSTRIAL LANDSCAPE 4.0

  • // news

    News

  • // people

    Tobias Klein

  • // past-workshop

    POST INDUSTRIAL LANDSCAPE 2.0

  • // people

    Leoson Cheong

  • // current-workshop

    Post-Industrial Landscapes 5.0

  • // people

    Danny Yang

  • // people

    Alexey Marfin

  • // people

    Charmaine Chan

  • // people

    Kelvin Hui

  • // people

    Kyle Chung

  • // past-workshop

    POST INDUSTRIAL LANDSCAPE 3.0

  • // people

    Peter Nelson

  • // past-workshop

    POST INDUSTRIAL LANDSCAPE 1.0

  • // past-workshop

    POST INDUSTRIAL LANDSCAPE 5.0

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  • Post-Industrial Landscapes 5.0

    Post-Industrial Landscapes x5.0 continued our explorations into the ubiquitous digital realm that surrounds us and its potential for new architectural and narrative grounds. In 2018, we return to the dense urban area on the planet - Hong Kong.

    This time, we will focus on the artifice of Hong Kong as an ever-changing cultural landscape. Ranging from its concrete reinforced mountain slopes, reclaimed grounds, subdivided flats, non-restricted import of any goods and 0 percent VAT, no wonder Hong Kong has emerged as the largest art market in Asia and the third largest in the world. A massive demand of and the supply through a relatively young art scene has given rise to the fluid power structure in cultural best practices. The consequence is a change of the cultural and physical landscape in Hong Kong with recent developments of West Kowloon Cultural District and mega-art fairs such as Hong Kong Art Basel.

    The question is whether architecture can adapt to such a fluid new model? Traditionally, in urbanism terms, Hong Kong serves as an exception not model - never been able to be adapted by another planned city. In cultural terms, Hong Kong is often undervalued if not belittled for its monetary dominance. Yet beneath the surface, what is the relationship between a space and its artificiality - its cultural production? Through combining intensive exploration of the city with visits of major summer exhibitions in for-profit galleries as well as non-profit art spaces in Hong Kong, we will create a model space of Hong Kong that is not based on classical architectural understanding, yet through curating the city, articulating strategies of scenography and cultural identities in flux.

    We will scan the city and construct the city in conversation with its artist, exhibitors and architects.

    AAVS Hong Kong provides an opportunity to redefine architecture as art/exhibition-making processes with curatorial strategies.

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  • Post-Industrial Landscapes 5.0: Urban Scan

    Exhibition Brief

    Exhibition period: 22 July – 12 August 2018
    Exhibition opening: 6pm, 21 July 2018
    Venue: Osage Gallery
    4/F, Union Hing Yip Factory Building, 20 Hing Yip Street, Kwun Tong, Kowloon, Hong Kong
    Presented by: Architectural Association Visiting School Hong Kong
    Supported by: School of Creative Media (SCM), City University of Hong Kong (CityU)
    Centre for Applied Computing and Interactive Media (ACIM), CityU
    Architectural Association
    Co-directed by: Tobias Klein, Assistant Professor, SCM, CityU
    Kyle Chung, Independent Curator

    Post-Industrial Landscapes 5.0: Urban Scan explores the surrounding ubiquitous urban realm and its potential for new architectural and narrative grounds. Presented by the Architectural Association Visiting School Hong Kong, this exhibition showcases the 3D scanned works by 28 participants on the notion of Hong Kong’s cultural landscape re-imagined, re-assembled and re-interpreted. A collaged city is constructed with unique urban components, ranging from Tai Kwun – the newly open heritage-revitalised cultural institution, to the overcrowded cemeteries along the hillsides and the bustling streets of Sham Shui Po. Alongside these digital representations, this exhibition poses artistic insights towards the relationship between an urban space, its artificiality and the resulting cultural production, through the works of Hong Kong artists South Ho, Ko Sin Tung and Trevor Yeung. The intricacy of this exhibition is foregrounded by the multitude of urban scenography and the breakthrough of inherent boundaries, signifying Hong Kong in urbanism terms as an exception, not a model - never been able to be adapted by another planned city.

    Opening Event
    Date : 21th July 2018 (Saturday)
    Time : 6:00 pm
    Venue : Osage Gallery
    4/F, Union Hing Yip Factory Building, 20 Hing Yip Street, Kwun Tong,
    Kowloon, Hong Kong

    Exhibition Period
    Date : 22th July – 12th August 2018
    Time : 9:30am - 6:30pm (Mon - Sat)
    2:30pm - 6:30pm (Sun)
    Venue : Osage Gallery
    4/F, Union Hing Yip Factory Building, 20 Hing Yip Street, Kwun Tong, Kowloon, Hong Kong

    Enquires
    Ms. Chan
    +852 6614-1868
    http://postindustriallandscapes.org/

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  • Tobias Klein

    Co-Director

    Tobias Klein works in the fields of Architecture, Art, Design and Interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references. Before joining City University Hong Kong in the role as interdisciplinary Assistant Professor in the School of Creative Media and the architectural department, he was employed at the Architectural Association (2008-2014) and the Royal College of Art, (2007-2010), teaching students at the postgraduate level. The resulting works of his studio are exhibited internationally with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver.

  • Kyle Chung

    Co-Director

    Kyle Chung is a Hong Kong based curator whose recent exhibitions explore the dynamics between technologies, materiality and human agency. Chung is House Curator at Videotage, Hong Kong; Senior Research Associate in Centre for Applied Computing and Interactive Media, City University of Hong Kong.

    Chung was appointed as Co-Chair of Art Gallery at SIGGRAPH Asia 2018 in Tokyo, Japan; Jury of CynetArt International Festival in Dresden, Germany in 2016. Selected exhibitions include #YOU #ME #ourSELFIES at Hong Kong Visual Arts Centre (2018); One World Exposition 2.1: #like4like at chi K11 art space, Hong Kong (2017); To Outland at SMAC, Berlin, Germany (2016); Conjunctions and Disjunctions: Juried Exhibition of International Symposium on Electronic Art 2016, Hong Kong; Bright Shadow at The Morgue, London, UK (2015).

  • Alexey Marfin

    Technical Team

    Alexey is a film director whose work focuses on life in cities and the anthropocene. With a professional background in visual effects and an academic background in architecture, Alexey
    combines storytelling with world-design to explore the consequences of contemporary culture and emerging technologies, telling new stories about the realities of the 21st century.

    Alexey’s films have been shown at festivals worldwide, including the Oscar-qualifying LA Shorts Fest, Brooklyn Film Festival, BIFAN, Sapporo Shortsfest, and Berlin Interfilm. He has been featured in VICE, Motherboard, The Creators Project, and other press.

    Alexey’s work is linked to his academic research at SCI-Arc in Los Angeles, where he teaches the MA Fiction & Entertainment program. Their work explores speculative fiction and worldbuilding through filmmaking and new media. They work with collaborators from Framestore, Sundance Institute, Disney Imagineering, Netflix, Digital Domain, and more. Alexey has taught at the Royal College of Art, Princeton University, and UCLA.

  • Danny Yang

    Technical Team

    I am a young architect with a keen eye for detail and good design, wiith an architectural degree and 8 years of work experience. I also specialise in BIM and design in a range of fields such as building, furniture, products, graphic, and video design. During my career I have travelled extensively and worked in many countries and cultures. I am always looking and raising for the next challenge.

  • Kelvin Hui

    Technical Team

    Hui Sze Chun Kelvin is a graduate architecture student who graduated with a first class honours from City University of Hong Kong in 2017.
    He specialises in Architecture, Computer-Aided Design and Visualisation. He also has a considerable interest and experience in architecture and interior visualisation.
    He is currently working on Tobias Klein’s research projects, where he is focusing on aspects such as digital modeling, rendering, technical and presentation drawings.

  • Leoson Cheong

    Technical Team

    Cheong Tai Leong is an app developer who has experience in AR, VR and 3D Interactive app development. He currently works as a research associate in The Centre for Applied Computing and Interactive Media(ACIM). He is responsible for app development related to exhibitions and academic projects.

  • Peter Nelson

    Technical Team

    Peter Nelson is a visual artist who works between painting, animation, and digital media. He has been working between Australia and East Asia for the past 10 years, and has undertaken residency projects with Taipei Artist Village (Taipei), Organhaus (Chongqing), Red Gate Gallery (Beijing), Serial Space (Sydney) and the City of Sydney. He has held numerous group and solo exhibitions, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing) and the K11 Art Foundation (Hong Kong). He is currently undertaking a PhD with the School of Creative Media (Hong Kong), researching the historical significance of computer game landscapes.

  • Charmaine Chan

    Project Assistant

    Charmaine Chan works in the field of arts, event and production management. She was the project coordinator of International Symposium on Electronic Arts 2016, project assistant of lyricist and scholar Dr. Chow Yiu Fai in M+ exhibition ‘Ambiguously Yours: Gender in Popular Culture’ and participating student artist in soundpooket guest curation ‘The inevitable II: the Repetitive’.

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  • Fabric(ated) Landscapes

    March 10th – March 20th // Spring 2017
    Arlington, Texas

    2017 and still everything is still bigger in Texas. From Marfa to the rolling hills of Austin to plains of the northeast, Texas is a land vast and diverse. This is a land of petro-chemical, longhorns, cowboys, SXSW, and a breeding ground for something new. Imagine a Texas where photochromic pigments cloud our vision and electrical micro-charges are sticking with iridescent changes to our skin. Welcome to a possible future, where the smell of large fields of shape memory alloys continuously opening and closing their delicate leaves to the natural rhythm of sun patterns and heat development, and the taste of conductive ink among the sweat of the oil platform becomes reality. Once fueled by energy consumption, what better place than this to re-write history. And so we turn to smart materials and their use in our post-industrialised landscape.

    Undoubtedly we live in the peak of electronic information. Surrounded by thousands of glittering monitors, screens and displays, we stand in the middle of information, projected by myriads of light emission diodes, pumping electrons onto glass encased Matrixes – our entertainment and information display is the last behemoth to withstand smarter evolution – it is to change! We aim to shift this enslavement from the pixel and allow control to be given to the biomimicry of natural systems on the equilibrium of chemical energy states.

    This workshop aims to stimulate material experiment through innovation in combination with construction and critical re-articulation. We will work within a paradise of innovation, surrounded by programmable UAVs, robotic arms, laser cutters, and 3D printers. Our site is the landscape of Micro and Macro and its translation into a new skin of the Earth

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  • Electric Dreams & Sugar Coated Realities

    July 11th – July 21st 2016
    Hong Kong, China

    SUGAR is sexy, superbly successful, stimulating, sweet and synonymous for a society of hyper consumption and addiction to instant gratification on all levels of life. It is as well the starting point for this year’s AA Visiting School Hong Kong as we will be working closely with the maker of actual and virtual sweet dreams. From the simple extraction and refining of fructose into sugar in the beginning of the 19th century to the largest bottling plants for Coca Cola – the once sugar producing, now property tycoon company Taikoo / Swire is our starting point.
    Our site is speculative – narrative and at the same time real. It critically examines our cities as they now exist in a self-referencing bubble of consumption, coated in entertainment and wrapped in a digital infrastructure. We live in a new electronically permeated, augmented and mediated landscape, framed by biological addiction, mental hyper-activity and electronic stimuli. We allow and enjoy continuous stimulation of our optic nerves through a myriad of optical devices, immersing ourselves in the likes of Oculus, Virtual Reality and Augmentation. We experience and see daily more unbuilt virtual space than actual architectural physical environment. We consume not only electronically, but physically more than ever before in human history. We are sugar addicted in digital, physical and biological form.

    Our mission is to develop a series of models that fully indulge consumptions and exuberance virtually and actually. At the same time we propose through the design of architectural interfaces a critical statement and joyous exploration of SUGAR. The AA Visiting School this year will develop, together with the participants, strategies in the cross–disciplinary fields of Architecture, Computer Science, Art, Engineering and Interactive Design.

    In short – we will work with SUGAR!

  • Brief

    SUGAR is sexy, superbly successful, stimulating, sweet and synonymous for a society of hyper consumption and addiction to instant gratification on all levels of life. It is as well the starting point for this year’s AA Visiting School Hong Kong as we will be working closely with the maker of actual and virtual sweet dreams. From the simple extraction and refining of fructose into sugar in the beginning of the 19th century to the largest bottling plants for Coca Cola – the once sugar producing, now property tycoon company Taikoo / Swire is our starting point.

    Our site is speculative – narrative and at the same time real. It critically examines our cities as they now exist in a self-referencing bubble of consumption, coated in entertainment and wrapped in a digital infrastructure. We live in a new electronically permeated, augmented and mediated landscape, framed by biological addiction, mental hyper-activity and electronic stimuli. We allow and enjoy continuous stimulation of our optic nerves through a myriad of optical devices, immersing ourselves in the likes of Oculus, Virtual Reality and Augmentation. We experience and see daily more unbuilt virtual space than actual architectural physical environment. We consume not only electronically, but physically more than ever before in human history. We are sugar addicted in digital, physical and biological form.

    Our mission is to develop a series of models that fully indulge consumptions and exuberance virtually and actually. At the same time we propose through the design of architectural interfaces a critical statement and joyous exploration of SUGAR. The AA Visiting School this year will develop, together with the participants, strategies in the cross–disciplinary fields of Architecture, Computer Science, Art, Engineering and Interactive Design.

    In short – we will work with SUGAR!

  • Program

    We will be working in three elements. Firstly, we will organise a series of visits in Hong Kong and Shenzhen to maker and hacker spaces creating digital niches. These are our collaborators, ranging from the famous Makerbay to the infamous DimSumLabs.

    Secondly, we will organise a series of skill-up sessions with our tutors, engaged and internationally renowned robotic designers, drone pilots, inventors, story tellers, jacks of all trades and mavericks in the articulation of a new playground for all design industries.

    Lastly, we will break into small teams to deliver focused and provocative projects. The school will be accompanied by lecturers who come from all fields of design, biology, chemistry and art, bridging traditionally established boundaries.

  • Tobias Klein

    Director

    Tobias Klein works in the fields of Architecture, Art, Design and interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references.

    Before joining City University Hong Kong in the role as interdisciplinary Assistant Professor in the School of Creative Media and the architectural department, he was the Unit Master of the Diploma 1 Studio at the Architectural Associ¬ation in London and ran a Media Studies class at the AA 2006-2014. He has lectured and given workshops internationally (Madrid, Spain – Lund, Sweden – Berlin,Germany – TU Munich, Germany …) and was an invited critic at Ecole Spé¬ciale d’Architecture – Paris, The Bartlett, Cambridge, Brighton University, Oxford Brookes, London Southbank, Greenwich and Nottingham to name a few in¬stances. He became an appointed Guest Professor at the TU Innsbruck; Stu¬dio 3, Institute for experimental architecture in 2010-12 and lectured at the Royal College of Art, (2007-2010).

    The resulting works of his studio are exhibited international with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver. He is lecturing and published internationally with most recent articles focusing on the translation from craftsmanship to digital manufacturing.

  • Cesar Harada

    Studio Tutor

    Cesar Harada is a French-Japanese environmentalist, inventor and entrepreneur based in Hong Kong. CEO of MakerBay (Hong Kong MakerSpace for Social and Environmental Impact), Scoutbots and Protei INC (Ocean Robotics), Cesar dedicates his life to exploring and protecting the ocean with open technologies. Protei is a shape-shifting sailing robot, a wind-powered maritime drone that is remotely controlled or automated that will collect ocean data or transport clean-up equipment. Cesar is a former MIT Project Leader, TED Senior Fellow, GOOD 100, IBM Figure of Progress, Unreasonable at Sea Fellow, Shuttleworth foundation and Ocean Exchange grantee. Cesar opened the Ocean Track for COP21 Climate Talks Action Day in Paris with Ban Ki-Moon, French President Hollande and Jack Ma. His TED talks have more than 1 million views and are translated in more than 20 languages. Cesar won the Ars Electronica Golden Nica [NEXT IDEA] with his Masters graduation project from the Royal College of Arts, London in 2009. He has been teaching Masters at the Goldsmiths University of London, Versailles Architecture School in France and has lectured all over the world. Cesar believes that nature, human and technology can thrive in harmony.

  • Victor Leung

    Studio Tutor

    Victor Leung completed BA(Architectural Studies) in The University of Hong Kong and is currently pursuing Master of Science degree in Massachusetts Institute of Technology in Design and Computation. His focus on the computational side of architecture specialize in wood construction. With a background in computer programming, modeling and carpentry, he laid the foundation of a privately funded research and the company AWAWA Ltd., designing and building luxury detailed, free-form wood structures with parametrically detailed joints for automated CNC machining. His works had been used in various geometry computation workshops as study examples and are highly favored by architects and designers. He had worked on various discipline including architecture, installation art, CNC machining, electronics, robotics and microprocessors.

  • Staff

    Keep checking this space for the most up-to-date i

    Tobias Klein works in the fields of Architecture, Art, Design and interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references. He was running Dip1 at the Architectural Association (2008-2014) and leading a unit in the Mediastudies program. Before joining the Architectural Association, he was leading ADS1 (2007-2010) at the Royal College of Art, London. Today, he is an interdisciplinary professor combining Architecture and New Media art and Design at the School of Creative Media City University. The resulting works of his studio and students are exhibited international with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver. He is lecturing and published internationally with most recent articles focusing on the translation from craftsmanship to digital manufacturing.

    Cesar Harada is a French-Japanese environmentalist, inventor and entrepreneur based in Hong Kong. CEO of MakerBay (Hong Kong MakerSpace for Social and Environmental Impact), Scoutbots and Protei INC (Ocean Robotics), Cesar dedicates his life to exploring and protecting the ocean with open technologies. Protei is a shape-shifting sailing robot, a wind-powered maritime drone that is remotely controlled or automated that will collect ocean data or transport clean-up equipment. Cesar is a former MIT Project Leader, TED Senior Fellow, GOOD 100, IBM Figure of Progress, Unreasonable at Sea Fellow, Shuttleworth foundation and Ocean Exchange grantee. Cesar opened the Ocean Track for COP21 Climate Talks Action Day in Paris with Ban Ki-Moon, French President Hollande and Jack Ma. His TED talks have more than 1 million views and are translated in more than 20 languages. Cesar won the Ars Electronica Golden Nica [NEXT IDEA] with his Masters graduation project from the Royal College of Arts, London in 2009. He has been teaching Masters at the Goldsmiths University of London, Versailles Architecture School in France and has lectured all over the world. Cesar believes that nature, human and technology can thrive in harmony.

    Ferdinand Fritz‘s working methodology defines the very much based on the specificity of chance and error and defined. The dialogue between performance and interaction of people is a very important concept at the work of Ferdinand Fritz. At the moment Ferdinand Fritz teaches at the University of Innsbruck, Institute for experimental architecture ./studio3 and operates at snohetta Innsbruck. The connection between theory and the built environment is to be read as a challenge and to be regarded as continuous development, because as defined, for him, architecture is still, by the activation of space exploration and the active space implementation. The experiment as the top approach, as the lead motivation to define and test new space in connection between music, art and architecture.

    Victor Leung completed his BA (Architectural Studies) at The University of Hong Kong and is currently pursuing his Master of Science degree at the Massachusetts Institute of Technology in Design and Computation. His work focuses on the computational techniques in representing and communicating robotic assembly for DIY and Makers Culture. Victor’s background is in architectural design, computer programming, CAD CAM modeling and carpentry; he has designed a few wood structures with parametrically detailed joints using CNC machining. Victor is an active member in the Rhino-Grasshopper community, developing scripts and tool chains for parametric design. He has taught classes and workshops at HKU, AA (Visiting School), UTAS and MIT in topics ranging from computational geometry and parametric design for architects to digital fabrication and rapid prototyping and DIY robotics. He has worked in various disciplines including architecture, installation art, CNC machining, electronics, robotics and microprocessors.

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  • Urban Augmentation

    July 20th – July 30th 2015
    Hong Kong, China

    The Visiting School will be taught within 3 studios that each tackle the workshop’s agenda in their own particular way, from manufacturing and CAD/CAM to drone based scanning. All in common a particular interest in developing architectural tools to understand and plan for the social and cultural complexities of Hong Kong in a digital environment.

  • Brief

    The Visiting School will be taught within 3 studios that each tackle the workshop’s agenda in their own particular way, from manufacturing and CAD/CAM to drone based scanning. All in common a particular interest in developing architectural tools to understand and plan for the social and cultural complexities of Hong Kong in a digital environment.

  • Staff

    Director:
    Tobias Klein is the principal of Studio Tobias Klein, a practice operating in the between of architecture, across the fields of art and installation, experimental design, interactivity and urbanism. Trained internationally as an architect, his work maintains a fascination with the construct of space, while questioning its modern interpretation. Through the works at varies scales, the studio achieves a re-positioning of this understanding in the context of embodiment, perception and projection. The works constantly evolve between static and dynamic models, shifting from objects to installations and design, prospecting new visual territories in the field of narrated embodied space.
    The work of the practice is linked to the academic research  in the Architectural Association School of Architecture, London where Tobias Klein holds the position of Studio Master of Dip 1. He is a visiting critic to various universities including Oxford Brookes, Ecole Spéciale d’Architecture Paris,  TU Munich, University College London, Cambridge University and the Royal College of Art and  is a visiting lecturer at the University of Innsbruck in the Institute for experimental Architecture.

    Studio Tutors:
    Ramon van der Hejiden is an architect with a strong emphasis on computational design. He studied Architecture and Design and Decision Support Systems at Eindhoven University of Technology. He has worked as an Architect at UNStudio Amsterdam and he’s currently working as a computational design specialist at Front Inc. New York and Hong Kong. Ramon has specialized in the generation of large, data rich building models, which has led him to author the Elefront add-in for Grasshopper. Ramon has hosted numerous workshops for his employers. He has taught computational design at Eindhoven University of Technology and hosted seminars on Elefront at Chinese University Hong Kong and Hong Kong University as well as tutoring for the M.Arch II program at HKU. A long time robotics aficionado Ramon has built and flown his own radio controlled UAV:s for years. At the SmartGeometry 2014 workshop held at Chinese University of Hong Kong he co-directed the cluster HK_SmarTowers focusing on UAV photography and environmental data acquisition, mesh reconstruction from photos and physical to digital data mapping.

    Tomas Laurenzo is a Uruguayan artist, designer, researcher and engineer, based in Hong Kong. He works as Assistant Professor at the School of Creative Media, City University of Hong Kong. He holds a PhD in computer science and has publications in the areas of art, hciI, software engineering and robotics. His artworks and performances have been shown and awarded internationally.

    Victor Leung completed BA(Architectural Studies) in The University of Hong Kong and is currently pursuing Master of Science degree in Massachusetts Institute of Technology in Design and Computation. His focus on the computational side of architecture specialize in wood construction. With a background in computer programming, modeling and carpentry, he laid the foundation of a privately funded research and the company AWAWA Ltd., designing and building luxury detailed, free-form wood structures with parametrically detailed joints for automated CNC machining. His works had been used in various geometry computation workshops as study examples and are highly favored by architects and designers. He had worked on various discipline including architecture, installation art, CNC machining, electronics, robotics and microprocessors.

  • Tobias Klein

    Director

    Tobias Klein works in the fields of Architecture, Art, Design and interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references.

    Before joining City University Hong Kong in the role as interdisciplinary Assistant Professor in the School of Creative Media and the architectural department, he was the Unit Master of the Diploma 1 Studio at the Architectural Associ¬ation in London and ran a Media Studies class at the AA 2006-2014. He has lectured and given workshops internationally (Madrid, Spain – Lund, Sweden – Berlin,Germany – TU Munich, Germany …) and was an invited critic at Ecole Spé¬ciale d’Architecture – Paris, The Bartlett, Cambridge, Brighton University, Oxford Brookes, London Southbank, Greenwich and Nottingham to name a few in¬stances. He became an appointed Guest Professor at the TU Innsbruck; Stu¬dio 3, Institute for experimental architecture in 2010-12 and lectured at the Royal College of Art, (2007-2010).

    The resulting works of his studio are exhibited international with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver. He is lecturing and published internationally with most recent articles focusing on the translation from craftsmanship to digital manufacturing.

  • Victor Leung

    Studio Tutor

    Victor Leung completed BA(Architectural Studies) in The University of Hong Kong and is currently pursuing Master of Science degree in Massachusetts Institute of Technology in Design and Computation. His focus on the computational side of architecture specialize in wood construction. With a background in computer programming, modeling and carpentry, he laid the foundation of a privately funded research and the company AWAWA Ltd., designing and building luxury detailed, free-form wood structures with parametrically detailed joints for automated CNC machining. His works had been used in various geometry computation workshops as study examples and are highly favored by architects and designers. He had worked on various discipline including architecture, installation art, CNC machining, electronics, robotics and microprocessors.

  • Ramon van der Hejiden

    Studio Tutor

    Ramon van der Hejiden is an architect with a strong emphasis on computational design. He studied Architecture and Design and Decision Support Systems at Eindhoven University of Technology. He has worked as an Architect at UNStudio Amsterdam and he’s currently working as a computational design specialist at Front Inc. New York and Hong Kong. Ramon has specialized in the generation of large, data rich building models, which has led him to author the Elefront add-in for Grasshopper. Ramon has hosted numerous workshops for his employers. He has taught computational design at Eindhoven University of Technology and hosted seminars on Elefront at Chinese University Hong Kong and Hong Kong University as well as tutoring for the M.Arch II program at HKU. A long time robotics aficionado Ramon has built and flown his own radio controlled UAV:s for years. At the SmartGeometry 2014 workshop held at Chinese University of Hong Kong he co-directed the cluster HK_SmarTowers focusing on UAV photography and environmental data acquisition, mesh reconstruction from photos and physical to digital data mapping.

  • Tomas Laurenzo

    Tomas Laurenzo is a Uruguayan artist, designer, researcher and engineer, based in Hong Kong. He works as Assistant Professor at the School of Creative Media, City University of Hong Kong. He holds a PhD in computer science and has publications in the areas of art, hciI, software engineering and robotics. His artworks and performances have been shown and awarded internationally.

  • Program

    Studio 1_Victor Leung: Can a city be compared in its complexity to an Aircraft carriers flight deck? With more than 60 aircraft crammed on a 330m flight deck that includes four catapults, four aircraft elevators,this is one of the most complex and dense space to manage. The mastermind behind all the interrelated actions and scheduling – a human being nudging a board full of aircraft chess pieces – famously referred to the Ouija Board. In this workshop, we will build the next generation hybrid system: An Ouija Board both the human and the computer can interact with, physically and digitally to test and understand a densely populated space as Mong Kok. We keep the chess pieces on the board and we build a computer vision tracking system. Such that the computer keep track of the physical pieces while human can rearrange them with their hands. The data model in the computer receives feedback from the flight deck and is able to nudge the pieces via a robotic system with magnets from below the table. The architectural implications via such systems are left to the designers to imagine.

    Studio 2_Tomas Laurenzo: A city is made of its relationships and tangible and intangible infrastructures. One of them, subject to the investigations of Studio 2, is a unique hidden infrastructure that exists weekly emerging around Central in Hong Kong. Its actors are the Foreign Helpers, a quite significant population in HK (~3%) and present a unique relation with the city that is worth exploring to understand soft and reactive infrastructures. Using sensory equipment, physical computing and hardware hacking, this studio is particular interested in the weekly emergence and self organisation of FHs every Sunday to public spaces, unlike anything static urbanism is able to simulate or construct. So, in a context where both displays/screens and perception are inextricably intertwined with the city, studio 2 asks students to question the nature of screens and visualization within the urban context and to reflect on the stratification of the relation user/city using the Foreign Helpers as indicators and markers in the city construct.

    Studio 3_Ramon van der Hejiden: The augmenting of real world objects with digitally stored information is currently happening on a multitude of levels, from nanobots delivering drugs to cancer cells, to large scale construction projects being realized by millions – billions – of pieces of data. The city is a repository for huge amounts of data, which can be mined, sorted and visualized with the ultimate aim to analyse and understand – and ideally improve on – the urban condition. The aim of studio 3 is to push the envelope on data recording and reporting as well as re-imagine the way we may use digital tools for design and project delivery. Using UAV and photogrammetry we aim to interrogate on how we – as designers – can upscale our Building Information Modelling knowledge and how we endow our models with their needed metrics. We are interested in drone and sensor technology, Arduino, 3d-modeling, data visualization and the idea of constructing building- and urban level information models from scratch, enriching the model speedily and dynamically with real-world data obtained from measurements.

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  • Lands End / Exodus into the Augmented Now

    July 14th – July 23rd 2014 San Francisco, USA

    This workshop looked towards the sky for new horizons of possible occuplible space through new abilities we as humans and individual have previous not looked before.  Like the Wright brothers before them, the student sought the floating cloads by investigating augmented realities with the Oculous Rift and GoPro together.  Immatating clouds, the project took flight and the student looked through new eyes to see the ground below them.

    Instructors: Tobias Klein (http://www.kleintobias.com/), Oliviu GL (http://olgv.net/), and Chris Green

  • Tobias Klein

    Director

  • Tobias Klein works in the fields of Architecture, Art, Design and interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references.

    Before joining City University Hong Kong in the role as interdisciplinary Assistant Professor in the School of Creative Media and the architectural department, he was the Unit Master of the Diploma 1 Studio at the Architectural Associ¬ation in London and ran a Media Studies class at the AA 2006-2014. He has lectured and given workshops internationally (Madrid, Spain – Lund, Sweden – Berlin,Germany – TU Munich, Germany …) and was an invited critic at Ecole Spé¬ciale d’Architecture – Paris, The Bartlett, Cambridge, Brighton University, Oxford Brookes, London Southbank, Greenwich and Nottingham to name a few in¬stances. He became an appointed Guest Professor at the TU Innsbruck; Stu¬dio 3, Institute for experimental architecture in 2010-12 and lectured at the Royal College of Art, (2007-2010).

    The resulting works of his studio are exhibited international with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver. He is lecturing and published internationally with most recent articles focusing on the translation from craftsmanship to digital manufacturing.

  • Chris Green

    Studio Tutor

  • Oliviu GL

    Studio Tutor

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  • In Between Scanned Realities

    July 5th – July 13th 2013
    Ottawa, Canada

    This workshop investigate the realities between the virtual and the real.  Using new technologies, students investigate 3d dimensional scanners and their implementation in the contemporary environment of today.

  • Group01 – ‘Impossible Space’

    Ben Hayward, Shawn Moscovich, Marcus Poon and Hao Wen Lim

    The projection titled “impossible space” attempts to explore the boundary of our known and physically perceivable reality. Through the materialization and rendered manipulation of point cloud, generated by the 3D scanner, the projection seeks to uncover exquisite detail and spaces that exist in the impossibly. The Camera path lead the viewer into previous unknown perceptions, like the exteriority of a tree trunks inside, (made possible by scanning the tree from the outside), a bath in the pixilated water of the digitized river or a flight through the canyons of a wall.
    Through rethinking projection as a linear frontal oriented medium into a full immersive projection ground, the project begins to speculate on the notion of spatial perception and understanding. — in Ottawa, Ontario, Canada.

  • Group02 – ‘See You on the Flip Side’

    Andrej Iwanski, Sergej Maier, Aisha Sawatsky

    This project began with an examination of the qualities of 3D scanned landscapes. Certain features that are normally considered limitations of the scanner became the focus of further explorations. Blind spots and scan shadows are gaps without information, and act as framing devices for the clouds that are layered in the space behind. The detachment from gravity and transparency of material are enhanced through the media of animation and projection in order to deliberately disorient the viewer. Ultimately, the distortion of projection images due to the irregular surfaces of the projection site manipulates real space and merges perceptions.

  • Group03 – ‘Distant Images and Tiny Worlds’

    Alexander Stewart, Julien Nolin and Thao Lan Nguyen Le

    Based on 3D scan data and personal experiences of a ruin in the hinterlands of Canada, “Distant Images and Tiny Worlds” takes the willing participant on a virtual journey. The “Carbide Wilson” estate was built upon the fallacy of reigning in nature for human endeavor. The exposure to the powerful forces of the environment ultimately decayed and over-grew the structure, returning its energies to the flow; its intervention in the space revealed as a small speck in a larger picture. The viewer is taken blindly along the tenuous thread that connects the multiple virtual realities depicting this story. The result is an abstract experience, animating the narrative of a traversal from one point in space and time to another.

  • Group04 – ‘Manipulations’

    Sebastian Wooff, Sara Lum